Static

'''Static''' can refer to more than one thing: # In object-oriented programming, static refers to a property of an object which belongs to the object's class and not the object itself. This term is not used universally among object-oriented programmers, but is consistent with its use in popular object-oriented programming languages C++ and Java. # In reference to data, static means unchanging. # In the context of programming languages, static typing is a particular way the syntax of the language associates identifiers with data, in particular the type of the data. # In reference to linking, static means that identifiers are associated with data or sections of code during linking, as opposed to dynamic linking in which these associations may be formed at runtime. # In networking, static means fixed, especially fixed with respect to a particular piece of hardware. # In reference to RAM, static refers to details of the underlying electronics and should not be confused with static data as the terms are unrelated. See static RAM. # In digital logic, static is used to distinguish most types of logic design from dynamic logic. Both types of logic are used in the design of processors. # Static analysis is a set of methods for analyzing code without running it. The term static should be used with care when the context is not clear. Static can also refer to:

See also

da:Statisk de:Statik

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